Use the Auto Values controls to get the most recent results and apply them to the camera vrmat files)Īutomatically calculated exposure and white balance values can now be applied to the scene camera. Proxy Mesh assets using the new built-in material system (described in the previous point) now automatically store the materials when saved to the library (or exported as. Use the slots to assign materials to the Proxy without having to rely on a Multi Material Lights and V-Ray objects, such as Fur, can also be includedĪ set of material slots is automatically generated as part of every Proxy Mesh asset. vrscene file containing geometry and applied materials. The option is no longer considered ‘Experimental’ Make sure that the ‘Extensions / V-Ray / Tools / Colorize Textures’ option is enabled for the color corrections to be rendered. The support of native material color corrections in SketchUp is improved. The new engine takes advantage of the RT Cores (dedicated to ray-tracing calculations) of the new NVIDIA RTX cards which leads to average speedup of 40% Going back and forth between the two engines will only modify what devices are used, so there’s minimal effort to compare the two to see which works best for your scene. ![]() ![]() The image results produced by the new engine are identical to the ones rendered in CUDA mode (previously called GPU). The engine selector now presents three options - CPU, CUDA and RTX.
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